Hey!
Sorry for the late reply, it's nice to hear that you thought about me
I rarely watched tutorials, most of the time I just read documentations, lots and lots of documentations
That way you don't just know what to do, but you understand it as well!
It takes time, and don't try to master every aspect at once, start with modeling simple objects, create different materials for them and set up some sort of lighting, take a look into texturing, after that you can go deeper.
I use 3dsMax, it's an object-oriented program, it's mainly used for creating models for games. Most people in the CG/movie industry uses Maya, it's a node-based 3D program.
You could try Blender as well since it's free, it's node-based like Maya. I tried to switch once, but I couldn't, because I pretty much got used to 3dsMax's UI.