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Ricsmond

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Deviation Spotlight

Artist // Hobbyist // Digital Art
  • June 4
  • Deviant for 12 years
  • He / Him
Badges
Super Albino Llama: Llamas are awesome! (241)
Pac-Man Cake: Looking to eat tiny ice cream scoops (5)
Whiskers: Submitted to the April Fools' Day category
Biting Pear of Salamanca: Participated in April Fools' Day 2017
Birthday21: Participated in DA 21st Birthday campaign
My Bio
Hi! :iconcolongreaterthanplz:

Profile Comments 754

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Hey, it's been a while, I've taken interest in 3D images, and your deviantArt (esp. Reinvigoration, it's my favorite.) comes to my mind. Did you undergo some kind of tutorials or you've tried doing it by yourself? Where should I start making 3D artwork like yours? Thanks!!
Hey! :D
Sorry for the late reply, it's nice to hear that you thought about me :)
I rarely watched tutorials, most of the time I just read documentations, lots and lots of documentations :D That way you don't just know what to do, but you understand it as well!
It takes time, and don't try to master every aspect at once, start with modeling simple objects, create different materials for them and set up some sort of lighting, take a look into texturing, after that you can go deeper.
I use 3dsMax, it's an object-oriented program, it's mainly used for creating models for games. Most people in the CG/movie industry uses Maya, it's a node-based 3D program.
You could try Blender as well since it's free, it's node-based like Maya. I tried to switch once, but I couldn't, because I pretty much got used to 3dsMax's UI.
Yeah, I guess I'll try out Blender first, does what I'll learn in Blender could be useful when I start to use object-oriented program such as 3dsMax? How different are the development of 3D scene between a node-based and object-oriented-based program?
If you start with blender and like it, I think you should go towards maya since it's more robust (and generally used in the industry)
Node based and object oriented 3d programs are similar, the UI and the approach is a bit different.
For example: In maya, you link attributes to an object, in max, you apply modifiers to an object.
happy birthday!
how have you been dude?